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Hot Issues in Free Expression

Violent Video Games

One of the great enigmas of U.S. culture is that for more than a century so much politicking and legal contorting has occurred to suppress sexual expression while extremely violent expression has been much more broadly accepted. In recent years efforts have grown to shield children from graphically violent entertainment, and an April 2007 FCC report urged that TV violence be curtailed much like sexual "indecency." But there is no developed constitutional principle to allow for government control of violent expression. This has been illustrated by the many unsuccessful efforts to restrict violent video games.

In 2005 and 2006 laws limiting minors' access to video games were invalidated by the courts in several states — and no such law was upheld. For example, California passed a statute requiring that violent video games be labeled and prohibiting their rental or sale to minors. The law defined a game as violent if the player's options included killing, maiming, dismembering, or sexually assaulting the image of a human being and if these actions were done in a patently offensive or depraved manner.

But in Video Software Dealers Assn. v. Schwarzenegger a federal district court in 2005 granted a preliminary injunction against enforcing the statute. The court concluded that "serious questions are raised concerning the State's ability to restrict minors' First Amendment rights in connection with exposure to violent video games, including the question of whether there is a causal connection between access to such games and psychological or other harm to children."

Several other federal district courts and appellate courts have ruled against similar laws. As far back as 2001, for instance, a federal Court of Appeals in American Amusement Machine Assn. v. Kendrick ruled against a city ordinance, noting that the city had little or no evidence that violent, interactive games actually increased aggressive behavior in minors.

The consistent string of court decisions, one might think, would deter legislatures from continuing to invest time passing laws that restrict access to violent video games. But given the highly gruesome content of some games, there appears to be little political downside to legislating against them. So these efforts may continue, though it will be difficult for any legislature to muster sufficiently compelling evidence to override First Amendment liberty for this brand of entertainment.

 

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